Classic Duck Hunt Game

How to play?

In Duck Hunt, the player must shoot moving targets (ducks) on the screen in mid-flight by clicking or tapping on it.

About the original Duck Hunt game

Duck Hunt is a video game created and developed by Nintendo for the Nintendo Entertainment System (NES). It was also published in the arcades in 1984 under the name Vs. Duck Hunt. The title was one of the two games included with the console's first release.

The player must use a light gun, usually the Nintendo Zapper, to shoot the ducks that fly across the screen, obtaining points and advancing levels according to the objectives. There is an additional way in which the targets to hit are changed by disks.

The game was initially not frequently reviewed by critics, but earned positive ratings from players. Before launching the NES version, Nintendo had created another duck hunting game system based on Laser Clay Shooting System, which was launched in 1976.


The player needed to get into the ducks flying out of the grass, one or two, depending on the type of game chosen. According to the plot of the ducks, a nameless hunting dog was forced to fly. Three rounds are assigned to hit the target (in first stage). When hit, the dog protrudes triumphantly from the grass with prey, when it misses, it laughs.

The game has three modes: one duck, two ducks and cymbal shooting. The last mode is to destroy one or more small retreating plates (simulate firing shots). This mode is more difficult than the first two due to the reduction in the size of the target. A little-known fact, but ducks could be controlled from the second joystick, this was even described in the instructions for the game.

Like many early video games, Duck Hunt has no definite ending. When a player reaches level 99 and passes it, the level changes to 00, and the ducks accelerate. After 10 ducks, the red hit indicators move to the left. If they are not enough to close the blue bar below, the game ends.

About this game?

This DuckHunt Game is implemented in Javascript and HTML5 using the rendering engine PixiJS, Green Sock Animations, Howler, and Bluebird Promises with the support of WebGL and Canvas.